☐Trade Hold Open the partner account
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Trade Hold / The market
Somebody else’s fee, somebody else’s rules

A market that owes your account nothing

The marketplace is the only place where an object becomes money, and it is a company with no relationship to the wagering account at all. This page sets out what it charges, what it holds, what it asks for at cash-out, and why a dispute with it is a different dispute from a dispute with an operator.

Yours to move: an object in your own inventory, a listing you can withdrawFrozen: an object inside its hold, unreachable at any priceTheirs to decide: the valuation, the commission and the cash-out
Direct answerA third-party marketplace sells an object to a buyer, takes a commission from the seller - typically a stated percentage, sometimes with a minimum - and credits the remainder to a balance on its own platform rather than to a bank. That balance is then cashed out under the marketplace’s own rules, which include its own identity verification, its own minimum, and its own processing time. Some markets also charge the buyer a premium, which widens the spread without appearing on the seller’s statement.

What the market takes, and where it shows up

fee 1

seller commission A percentage of the sale price. Deducted before the balance is credited, so the seller sees a net figure and has to reconstruct the gross to check it. The rate usually falls as the balance of the sale rises.

fee 2

buyer premium Sometimes a percentage paid by the other side. When it exists it is added to what the buyer pays, so a market can take its cut twice on one trade without either side seeing the other’s number.

fee 3

the hold on proceeds Time, not money. Sale proceeds are usually held inside the marketplace for a period before they can be withdrawn, and the cash-out itself requires a verified identity and a minimum balance that is often higher than a reader expects.

fee 4

the payment route Whatever the cash-out rail costs. Bank transfer, card or a payment intermediary each have their own cost and their own timeline, and none of them is the marketplace’s fee even though all of it lands on the same statement.

Worked example - what a 100-unit sale becomes (illustrative) Asking price 100, achieved by a patient seller. Seller commission 9% → 100 − 9 = 91 units credited to the marketplace balance.
Marketplace proceeds hold: 5 days. Cash-out minimum: 50 units - a 30-unit holding cannot leave at all until more sells.
Cash-out rail: 1.5% → 91 × 0.985 = 89.64 units reaching a bank account.
The same object sold instantly at the bid of 87: 87 − 9% = 79.17, × 0.985 = 77.98 units.
Difference between patience and immediacy, end to end: 89.64 − 77.98 = 11.66 units, 11.66% of the object.
Note where the money actually went: 9.64 to the market and its rail, 10.36–21.66 to the spread. The operator that credited the object took nothing at this stage - which is precisely why the valuation cut happened at the other end.

Why "the market is not a party to your account" matters

It matters for three practical reasons, and they are the same three that make this rail harder to resolve than a card payment.

The complaint route, which is not the one readers try first

  1. Establish which company has the object now. The object is where it is; the answer decides which terms apply and which support queue exists.
  2. Keep the trade identifier. Market sales carry their own references, and a dispute without one is a story. What you can prove is the checklist.
  3. Separate the three possible disputes. A valuation dispute is with the operator, a delivery or fee dispute is with the market, and a tradability dispute is with the publisher. Sending all three to one support desk is the most common reason a reader gets nowhere for weeks.
  4. Use a regulator only where one has jurisdiction. A licensed gambling operator has a regulator and a dispute scheme; a marketplace selling cosmetic objects is usually a plain e-commerce business, and the series’ escalation desk explains the routes that do exist.

How this differs from the exchange desk

The series already covers a two-sided market in the exchange desk, and the difference is worth stating precisely. An exchange matches two readers’ opposing bets on an outcome and charges commission on net winnings; here the market matches a seller and a buyer of a physical object in a game inventory and charges commission on the sale price. In the first case the object being traded is a position in a sporting result; in the second it is a consumer good that happens to be the thing the balance is made of.